If you spend a lot of time dwelling on how you hate someone and how you'd like to hurt them, you're more likely to do it than if every time those thoughts crop up, you say to yourself "ok, that's wrong. Those are separate categories, but one thing can lead to another. I think we're responsible for three things: I'd personally say we can and should not make a law on thoughtcrime, but it's every individual's responsibility what thoughts they actively dwell on and which ones they suppress. In case you thought that sort of game could only exist in Japan, anyone remember GTA:Hot Coffee? (Don't Google it. This is why the dirtiest stuff always goes straight to DVD - for reference, compare Full Metal Panic season 1 (televised) with Full Metal Panic: Second Raid (DVD only, and boy did it change). The most immediately recognizable is that, by law, private parts are always mosaic'ed out on anything that appears on TV, regardless of the time of day. I forgot to mention.yes, there are censorship laws in Japan for animation. (To tell the truth, we've already been talking about it for 's just that the usual discussion has been about violence, and outlets for pure violence are a little more culturally accepted in America, and therefore more common.) I just think there is indeed a blurred line that needs to be taken into consideration. That said, I think rape games definitely cross my personal line of morals, and I'd never desire to play one. The questions are A.) does this type of media actually suppress similar real-life crimes, B.) do we want to try to prevent crimes or rely on holding the potential criminals responsible for their behavior, and C.) at what point does a "thought crime" become a real crime?. The idea is that these men may hide their darker thoughts completely, and in extreme cases, some of them end up molesting children. One western example would be men in the priesthood. It's sort of a Forbidden Fruit thing.Īs for rape games, here's another devil's advocate: many people who enjoy these games claim that holding in these tendencies leads to quiet, private obsessions that may cause them to eventually unleash their urges in the worst of ways. There are a number of reasons as to why fetishes for young girls are common (and more accepted) in Japan, but that doesn't necessarily mean it's legal. They have a younger age of consent in Japan, I think, but only slightly. As far as I know, in Japan anything that does not involve real people (drawings, animations, games, videos) is allowed the understanding being that you're not actually hurting anyone. Once they are fully broken, the girl will no longer resist your requests during training mode.There are immense cultural differences between Europe, the US and Japan. In this training mode you can “break” each of the three women in nine different ways. After the player fulls the initial storyline mode, the player gets to rape them in any situation of his choosing this is the source of the enhanced replay value in RapeLay (and also the source of the pun in its name). He forces her to go with him to a hotel – owned by his father – after coercing her with photos taken of her mother, then ties her up and rapes her. Aoi is Masaya’s final target, the girl who had him turned in to the police. His next target is Yuuko, the mother of the two girls, whom he rapes in a secluded park. Putting plans into motion, his first victim is Manaka, Aoi’s younger sister he rapes her in a public bathroom. Tailing her, he discovers that she lives with her sister and their widowed mother. Freed after only a day by his influential father, Masaya plans to exact his revenge on the girl. One day, a high school girl named Kiryuu Aoi has Masaya arrested for molesting her. The player plays as Kimura Masaya, a chikan – a pervert – who frequently fondles women in crowded subway trains.
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